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1. No more cap stability - in Ships and Modules [original thread]
Originally by: AstroPhobic Originally by: Mister Gone Anyway is there such a thing as overtanked for a domi? 6 slot/2 rep tank is far too much. lol, go try angel extravagansa with bonus pocket or world collide.
- by Great Smirnov - at 2009.04.21 09:55:00
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2. Which Weapon Type As the Potential to do the Most Damage In Theory? - in Ships and Modules [original thread]
Originally by: Dark Ambassador So these are what it has come down to? Why is positioning such an issue? There are ways around that, webs, MWDs, ABs? of course its an issue. any shortrange wins over long range anyway, its about shortran...
- by Great Smirnov - at 2009.04.21 09:41:00
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3. New Stealth Bombers, Opinions? - in Ships and Modules [original thread]
Originally by: Atsuko Ratu > A lot of people use bombs. They are now about 600k a piece to make, as opposed to 8m a piece. > Cap has never been, and never will be, an issue on the SB. I can also fit a manti out pretty easily now, ev...
- by Great Smirnov - at 2009.04.21 09:17:00
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4. New Stealth Bombers, Opinions? - in Ships and Modules [original thread]
Originally by: Malcanis Breaking news: Stealth bombers can fire torps from outside drone range . Normal maximum drone range: 57Km (very few people train EW Drones V) Maximum T1 torp bomber range: 60Km -> 69Km with 1 rig -> 72Km wit...
- by Great Smirnov - at 2009.04.20 23:11:00
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5. Which Weapon Type As the Potential to do the Most Damage In Theory? - in Ships and Modules [original thread]
just to clear some facts. highest dps per weapon have torpedoes. the highest number in dps and no tracking makes them number one, but of course last nerves of speed and biggest signature is a problem. nevertheless they are strongest weapon out th...
- by Great Smirnov - at 2009.04.20 22:43:00
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6. fix faction warfare - in Test Server Feedback [original thread]
Originally by: Hirana Yoshida Caveat : FW should NOT be profitable by any means (unless you are a PvP godd and drowning in loot) then its pointless, i have nothing to gain and lots to loose. war is business, no gain - no war. simple.
- by Great Smirnov - at 2009.04.20 16:19:00
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7. Make Target Painters a High Slot Module. - in Test Server Feedback [original thread]
Edited by: Great Smirnov on 20/04/2009 05:13:22 Originally by: Morikai Acler Originally by: 5pinDizzy 1. It fires a friggin laser beam, that says turret of some kind to me. ...Have you ever seen a movie like Transformers? Wh...
- by Great Smirnov - at 2009.04.20 05:12:00
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8. fix faction warfare - in Test Server Feedback [original thread]
Originally by: Hariya The real problem is that FW comes with no rewards. You get nothing real when you advance in rank, and you get nothing from proper team playing (give people bounty for killing opposing faction, if the players are in a...
- by Great Smirnov - at 2009.04.20 01:30:00
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9. Make Target Painters a High Slot Module. - in Test Server Feedback [original thread]
Originally by: Zarnak Wulf Target painters help out long range turrets even more then missiles. no, they don't. in ALL cases single webber do the job WAY better then 3 painters, because bigger turrets have half-dead tracking. test it wi...
- by Great Smirnov - at 2009.04.20 00:40:00
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10. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
1 minmatar concept as total. it doesn't satisfy the description "more raw firepower over everything else". dps of all projectiles suck badly. autocanons can do some damage on paper calculations but that damage should be cut off by half because the...
- by Great Smirnov - at 2009.04.19 03:11:00
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11. WTF STEALTHBOMBERS - in Ships and Modules [original thread]
Originally by: Dirk Culliford As already said, the stealth bomber is the only frig designed for dps on large targets, there are other frigs for engaging frigs (ceptors, AFs) This was always supposed to be it's job, a u-boat style ship whi...
- by Great Smirnov - at 2009.04.17 13:34:00
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12. New Stealth Bombers, Opinions? - in Ships and Modules [original thread]
Originally by: Mad0ne Overally CCP came up with idea to make bomber interesting for 5 minutes until you realise that now its TOTALLY useless. agree. imho it will be useful only if it gets the possibility to pop average battleship with...
- by Great Smirnov - at 2009.04.17 13:13:00
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13. Artillery - in Ships and Modules [original thread]
Edited by: Great Smirnov on 17/04/2009 11:45:59 i can only agree with that. artillery is mega crap in PvE, i wouldn't even bother to fit it in PvP. 1200 do not hit properly even battleships and this with skills nearly maxed out. i got whole t...
- by Great Smirnov - at 2009.04.17 11:42:00
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14. Sentry drones really worth it for mission running? - in Ships and Modules [original thread]
sentries are just great. the most important part of them is that they do not fly in to mobs and therefore do not pull unwanted agro. the only thing is you have to know them what they are capable of. gardes - all thou dps is higher are less suitab...
- by Great Smirnov - at 2009.02.25 13:57:00
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15. Dominix - in Ships and Modules [original thread]
Originally by: vvizard NOR IIRC: "The blockade" IS one of the few missions where I have problems with my setup.... and "Worlds collide" (More DPS in 1-2 of the rooms than my tank can sustain). lol, nuff said. you basically confirm my ...
- by Great Smirnov - at 2009.02.18 01:05:00
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16. Dominix - in Ships and Modules [original thread]
Originally by: Avanyn I can scoop the drones back just fine and then get aggro again. No need to be a **** about it. if the drone agroed another group which consist interceptors or tackler frigs your drone will never make it back home ...
- by Great Smirnov - at 2009.02.17 23:06:00
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17. Tank for Angel/Minmatar or Sansha lvl5's. NH or Vulture? - in Ships and Modules [original thread]
why your setup do not work against another type of NPCs? the only thing you need to change is to appropriate hardeners/resistance. and btw. why don't you fit cap transfer together with shield transfer on another bs? worked quite well for us, we h...
- by Great Smirnov - at 2009.02.17 21:22:00
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18. Dominix - in Ships and Modules [original thread]
Originally by: vvizard NOR If you read the first part "For LVL4 I used to use this setup", then I've kind of already stated that this setup works, so you can ask me to forget it all you want, but it wont change the fact that you are wrong...
- by Great Smirnov - at 2009.02.17 21:14:00
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19. Golem VS Nightmare - in Ships and Modules [original thread]
i would rather say go for nightmare. hell of a tank, wrecking dps with no ammo need. fixed damage type? who cares with that dps....
- by Great Smirnov - at 2009.02.17 20:38:00
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20. Dominix - in Ships and Modules [original thread]
Edited by: Great Smirnov on 17/02/2009 20:30:25 Originally by: Visceroth I am interested in seeing a railgun/sentry setup though please. This intrigues me. you have 2 options: 1. armor tank and dual rails. 2. shield tank with lots...
- by Great Smirnov - at 2009.02.17 20:28:00
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